A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn’t work, those games weren’t balanced for that. But how well were they balanced with heals, really? I’m not a numbers guy, but I like a good fight. And here’s what made it make sense for me.

There’s a very simple reason why this is a good decision, and it’s also why the balance in DAO/2 was all over the map. It’s in the question “How many health points does a player have?” Because we need to know this before we can design an encounter and know how balanced it is.

So, how many HP? Well, we’d hope it starts with “somewhere between the minimum for a mage and the max for a warrior, varied based on party makeup.” Okay, good place to start. That’s a real number. We can build encounters that do somewhere within that range of total damage + effects.

Now add in healing. How many HP does the player have? “Somewhere between the minimum for a mage and the max for a warrior, plus somewhere between the minimum and maximum number of healing spells/potions and between the min/max of their mana/potions.”

Okay, how much HP is that exactly? Since potions restore mana, and potions also restored HP, the actual number of potential HP was somewhere between the minimum for a mage and the total amount of gold you had available to spend on potions. And the later in the game it was, the more the top reached astronomical numbers. And so the greatest power the player had in previous games was not any one of their abilities, it was the ability to make the number of HP impossible to estimate.

And to counter effectively infinite HP, “balance” meant we needed to hit the player with far more potential damage than their characters could withstand, and do it all but instantly. In effect, replacing HP damage (unknown limits) with death/resurrection (known limits). Or we had to stop them from chaining potions, meaning more enemies that put them to sleep or confused them, or otherwise made the player not able to take action. Alpha strikes and crowd control, neither of which were tactics that were fun to face again and again, because they “balanced” by removing actions, by removing control.

Now in Inquisition, by reducing healing, by actually defining HP to a range that can have real numbers in it, we can better balance encounters. And no, players can’t rely on chaining potions. So what do they get instead?

Abilities/gear/choices that actually have an effect on the battle that is greater than infinite health on your belt. And because your greatest ability isn’t chugging potions, we need less effects that shut you down. You spend more time in control of your characters making more varied decisions to have a greater effect on the flow of the battle. You have regen from spells and potions and gear. You have effects you can craft that grant health on enemy deaths. You have damage mitigation through abilities and buffs and crafting. Limiting health and balancing enemies accordingly makes more tactical choices viable while keeping the challenge.

Does this make it more difficult? On Nightmare, Well, you asked for a challenge, and you’ll have one that you can overcome in many more viable ways than previously possible.

But what about Easy? Well, last weekend, on Easy/Casual, starting the game with a mage and me not saying a word, my seven year old played for two hours that included many battles, including rifts and beating the crap out of a low level Pride demon. No party wipes. I covered his ears once.

I think you’ll be fine.

Lukas Kristjanson, senior writer for Bioware

(Patrick Weekes tweeted out a link to this earlier — I’m still seeing some people concerned about the changes to healing in DAI, so I thought people might find this interesting. Particularly those last three paragraphs)

(Source: imperialgazetteer)

floresenelatico:

Visible light: Alexander Harding

2 hours ago · 12,418 notes · Reblog

givenclarity:

Yeah, I’m sure you did 

3 hours ago · 5,401 notes · Reblog
#Hobbit 

blackrabbitsculpture:

Detail shots of my “Welcome to Inlé” sculpture, completed early July, 2014.

I realize I mentioned writing more about the piece when I posted these, but now I can’t for the life of me remember what it was I wanted to say.

Watership Down was one of the first novels I read as a child, probably at 10 or 12. I saw the animated film soon after, and it’s clear to me that both the book and the movie made an indelible impression on me. I reread the book every two or three years, and it hasn’t lost any of its power or impact. Most of all, I’m enthralled by the rich stories the rabbits share with one another throughout the novel. My love for mythology was certainly encouraged by reading WSD as a child.

Thanks for the wonderful response to this piece so far, you amazing folks!

Materials and dimensions and all that other good stuff can be found on the turnaround photoset that’s posted on my Tumblr, right below this post.

14 hours ago · 7,961 notes · Reblog
#oh wow #MaiMai! 

Sketches (by Glen Keane) and final animation

(Source: mickeyandcompany)

15 hours ago · 56,767 notes · Reblog
#tangled 
toherrys:


Find me in the snow

I’ll never tire of Lady Loki. His design was so cool and the concept terribly wicked.
high resolution →

toherrys:

Find me in the snow

I’ll never tire of Lady Loki. His design was so cool and the concept terribly wicked.

16 hours ago · 1,296 notes · Reblog

(Source: saltysalmonella)

20 hours ago · 96,349 notes · Reblog

bloodheretic:

ifightformyfriends:

lesbiangrandmas:

randomfandomteacher:

heretical-hypothetical:

artigosaurus:

queen-of-dork:

i-am-a-cat-eins-zwei-drei:

debisanacronym1:

WHY ARE NONE OF YOU FUCKERS FLIPPING SHIT?!?

NASA HAS DECLARED PLUTO A PLANET AGAIN

IT HAS MOONS!!!!! IT HAS MOONS!!!!!!!

WHAT. WHAT! PLUTO YOU FUCKING DID IT!

VIVA LA PLUTO, YOU DID IT!!!

THE UNDERDOG

I can’t find a source. Does anyone have any? I won’t believe it until I get a source.

SOURCES
HERE

image

image

Passive aggressive Witch

baltharus:

I don’t curse people, I bless everyone around them.

23 hours ago · 50,341 notes · Reblog

nubbsgalore:

the bioluminescent noctiluca scintillans — an algae known otherwise as sea sparkle — of australia’s jervis bay. photos by (click pic) andy hutchinson, joanne paquette and naomi paquette. see also: more bioluminescence posts)

1 day ago · 17,911 notes · Reblog

This is what happens when the party first meets in a mixed WoD game.

raceofhearts:

outofcontextdnd:

Mage: Uh, dude, this guy has claws?

(The Mage would soon find out he was, in fact, adressing three Garou, one Corax and a Lasombra. Exasperated glances were had.)

Ahahahaha. We’re playing a Changeling group but in an all-inclusive WoD setting. Stuff my character encountered (or heard about), in that order: werewolves (“Fuuuuuuck, run run run!”), mages (“Who the everlasting fuck has ever thought it was a good idea to give that much power to a single person?”), vampires (“No. No fucking way.”), an actual demon (“If a dragon appears next I won’t even be surprised.”).

Of course, a dragon appeared next.

wavesheep:

54 characters

1 day ago · 8,830 notes · Reblog

ringingallover:

meecheee123:

ringingallover:

do centaur babies suckle from the horse nipples or the human nipples tho

Centaurs aren’t real. Do you understand that?

yes that is why i made a tumblr post about this instead of just asking a real centaur

DA:I’s Character Creator. (x)

(Source: actualcarver)

Press Start

(Source: nobucky)

1 day ago · 4,736 notes · Reblog
#dragon age